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New gamemode
+6
RoninRage
blackchamber
nilzatron
Vallu01
Sapaki
Brainfarter
10 posters
SGTA :: Barracks :: General Discussion
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New gamemode
This looks quite good.
http://worldoftanks.eu/en/news/46/development-team-battle-mode/
Im thinking SGTA will meet a mix of opponents according to our spread of performance. I am really really looking forward to this.
/B
http://worldoftanks.eu/en/news/46/development-team-battle-mode/
Im thinking SGTA will meet a mix of opponents according to our spread of performance. I am really really looking forward to this.
/B
Brainfarter- Lead Guide
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Re: New gamemode
Looks very promising indeed, like a much better version tank companies, quite usefull for teamtactics.
Only downside I can see is that the tactics with even fewer tanks than in TC are even further from CW standards, but 90% of tactics and techniques should still be common for CWs, TCs and this new game mode...
Only downside I can see is that the tactics with even fewer tanks than in TC are even further from CW standards, but 90% of tactics and techniques should still be common for CWs, TCs and this new game mode...
Sapaki- His Royal Majesty the Admissions Officer of the Clan Himself
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Re: New gamemode
Saw this and wanted to make a topic on it but you beat me to it
Nice to see that finally implement this kind of format. It's close to what the different cups and eSports have (or identical? Can't remember the rules). In any case I like it because it will be easier to get 5-7 dedicated players than full TC. You really only need 5 tier 8s tanks and 2 tier 1s to get a full team without penalties and max firepower and with few spotters. So 5 dedicated players and 2 of whoever happen to be online.
I still have to say I'm little skeptical about this:
In any case I think we can do a lot with this. In fact I already have a lot of ideas and I'm sure others have as well.
Nice to see that finally implement this kind of format. It's close to what the different cups and eSports have (or identical? Can't remember the rules). In any case I like it because it will be easier to get 5-7 dedicated players than full TC. You really only need 5 tier 8s tanks and 2 tier 1s to get a full team without penalties and max firepower and with few spotters. So 5 dedicated players and 2 of whoever happen to be online.
I still have to say I'm little skeptical about this:
Not sure how well that will work.The key feature of this game mode is that the battles will be conducted between teams of similar skill levels. A special software mechanic will be used to calculate the various parameters for players and teams. This means the mode will be interesting, both for beginners who will be able to compete with players of their own level, and for veterans who will also easily find worthy opponents.
In any case I think we can do a lot with this. In fact I already have a lot of ideas and I'm sure others have as well.
Vallu01- ADMIN
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Re: New gamemode
If they use their own rating system as a basis, the 44k games premium-idling-farmers will not be pleased with who they get matched up against
Seems like they are basically incorporating the format used in tournaments.
Seems like they are basically incorporating the format used in tournaments.
nilzatron- Guide
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Re: New gamemode
Oh yes, that sounds really nice and yes vallu it is the e-sports format. I am totally excited to try that mode.
I have to disagree sapaki, I think its quiet a bit different from TCs. There are only 7 tanks in that mode and only 5 of them are damage dealing tanks. That means getting information about the opponent becomes even more important(The tier 1 tanks are used for that) and you can never cover all lines with the tanks you have at hand. There are also different tanks used then lets say in a tier 8 TC. Its an even more tactical game approach because the maps arent stuffed with 15 tanks which are able to block every passway.Sapaki wrote:Looks very promising indeed, like a much better version tank companies, quite usefull for teamtactics.
Only downside I can see is that the tactics with even fewer tanks than in TC are even further from CW standards, but 90% of tactics and techniques should still be common for CWs, TCs and this new game mode...
blackchamber- INSTRUCTOR
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Re: New gamemode
Best start grinding out a 50 100 for this
nilzatron- Guide
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Re: New gamemode
My bad, I was thinking of team techniques! Focusing fire, rolling corners, pushing, rushing etc.blackchamber wrote:I have to disagree sapaki, I think its quiet a bit different from TCs. There are only 7 tanks in that mode and only 5 of them are damage dealing tanks. That means getting information about the opponent becomes even more important(The tier 1 tanks are used for that) and you can never cover all lines with the tanks you have at hand. There are also different tanks used then lets say in a tier 8 TC. Its an even more tactical game approach because the maps arent stuffed with 15 tanks which are able to block every passway.
Tactically, as far as commanding goes it is bound to be quite different. I was only "worried" that by playing in this mode we where not "preparing" students for CW (many wish us to prepare them for this), but by practising CW techniques we do so.
Sapaki- His Royal Majesty the Admissions Officer of the Clan Himself
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Re: New gamemode
I assume grinding 6th Sense and (near as) full camo on the T1 is a good idea for this?
I bought a T1 a while ago for lulz, but it's been sitting in my garage unused for months now. Might as well work on a good setup for this mode. I'm thinking:
Commander: 6th Sense, Camo
Driver: Camo, Off-Road
Net, Binocs, Vents
??
I bought a T1 a while ago for lulz, but it's been sitting in my garage unused for months now. Might as well work on a good setup for this mode. I'm thinking:
Commander: 6th Sense, Camo
Driver: Camo, Off-Road
Net, Binocs, Vents
??
nilzatron- Guide
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Re: New gamemode
When it comes up and you need a T1 scout I am up for the job.
Crew: close to finish 3rd skill (98% or 99%) skills so far as you meantioned and now trained on repair i think i will switch it to BIA when at 100%.
Also I got still an almost full gold load out from the last campaign for it I think.
What I don't think is that they really could balance the teams like they stated the will do.
Think about it take the waiting time we always got for a medium TC and think well there are 4 Teams ... non of them fits together stat wise ... lets wait another 15 minutes?
Greets
Ronin
Crew: close to finish 3rd skill (98% or 99%) skills so far as you meantioned and now trained on repair i think i will switch it to BIA when at 100%.
Also I got still an almost full gold load out from the last campaign for it I think.
What I don't think is that they really could balance the teams like they stated the will do.
Think about it take the waiting time we always got for a medium TC and think well there are 4 Teams ... non of them fits together stat wise ... lets wait another 15 minutes?
Greets
Ronin
RoninRage- Guide
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Re: New gamemode
Truth be told SGTA will face a wide range of opponents depending on who the FC takes into the team. Because we have a wide range of skills here in SGTA. A team consisting of mainly low skilled students will face a weaker foe while vice versa for higher skilled students.
Ding760- Posts : 1179
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Re: New gamemode
Finally!!!!
I have been looking forward to this since we played ESL with Trev
Good job on that WG, maybe I will forgive you the blinking service button
Scouting is very important in that mode, we will need stronk scouts for that (looking at Ronin).
For everybody who wants to know a bit about tanks used, one of the assault lemmings wrote a nice summary for it:
http://forum.worldoftanks.eu/index.php?/topic/304861-7on7-format-team-battles-wot-esports/
I have been looking forward to this since we played ESL with Trev
Good job on that WG, maybe I will forgive you the blinking service button
Scouting is very important in that mode, we will need stronk scouts for that (looking at Ronin).
For everybody who wants to know a bit about tanks used, one of the assault lemmings wrote a nice summary for it:
http://forum.worldoftanks.eu/index.php?/topic/304861-7on7-format-team-battles-wot-esports/
Wasp- DEP. COMMANDER
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Re: New gamemode
Very nice summary indeed. I was little surprised with the tanks for open maps. Only autoloaders and pershing, no IS-3 or T32, I'm too used to Champ TC setups . Will be interesting to balance the team setup if you can't see the map beforehand, which is likely to be the case.Wasp wrote:
For everybody who wants to know a bit about tanks used, one of the assault lemmings wrote a nice summary for it:
http://forum.worldoftanks.eu/index.php?/topic/304861-7on7-format-team-battles-wot-esports/
Vallu01- ADMIN
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Re: New gamemode
Some more info from FTR: http://ftr.wot-news.com/2013/10/03/742-companies-and-more-in-8-9/#more-3719
Last edited by Vallu01 on Fri Oct 04, 2013 1:14 am; edited 1 time in total
Vallu01- ADMIN
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Re: New gamemode
The T32 is too slow to flex properly, which should be way more important with less tanks on the map.
In addition to the volume of fire a pack of autoloaders can put out, I suspect at least some of it has to do with how blind IS-3's are. Vision control seems to be increasingly important (due to more accurate ranged shots).
I have noticed this in some of our med TC's as well where our KV-1S' sometimes get completely outplayed by an invisible Hellcat pack.
In addition to the volume of fire a pack of autoloaders can put out, I suspect at least some of it has to do with how blind IS-3's are. Vision control seems to be increasingly important (due to more accurate ranged shots).
I have noticed this in some of our med TC's as well where our KV-1S' sometimes get completely outplayed by an invisible Hellcat pack.
nilzatron- Guide
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Re: New gamemode
I am watching the WotProlegue the tanks listed in the guide are really popular there (... how strange RSOP == SPALE ) so I already know that T1 scouting there might be boring (passiv scouting) but game changing (and there is nothing more funny than watching a T1 unloading a clip on a french autoloader and do damage or even destroy it)
... Taking T1 and T2 Light for crew training again on my must do daily doubles list again.
The problem with Muppetti's list is that it depends on the fact that you can choose the map you are playing on but this is not said anywhere so far.
Greets
Ronin
... Taking T1 and T2 Light for crew training again on my must do daily doubles list again.
The problem with Muppetti's list is that it depends on the fact that you can choose the map you are playing on but this is not said anywhere so far.
Greets
Ronin
RoninRage- Guide
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Re: New gamemode
If the t32 is used its mostly on maps like prokhorovka, mines and such, where the t32 is supposed to do only 1 job and use its gun depression and its turret. That being said i dont think its of much use eithernilzatron wrote:The T32 is too slow to flex properly, which should be way more important with less tanks on the map.
In addition to the volume of fire a pack of autoloaders can put out, I suspect at least some of it has to do with how blind IS-3's are. Vision control seems to be increasingly important (due to more accurate ranged shots).
I have noticed this in some of our med TC's as well where our KV-1S' sometimes get completely outplayed by an invisible Hellcat pack.
blackchamber- INSTRUCTOR
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Re: New gamemode
I am happy to see several of my grind-targets along with a few from my garage on this list.Wasp wrote:For everybody who wants to know a bit about tanks used, one of the assault lemmings wrote a nice summary for it:
http://forum.worldoftanks.eu/index.php?/topic/304861-7on7-format-team-battles-wot-esports/
Brainfarter- Lead Guide
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SGTA :: Barracks :: General Discussion
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