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» The AFK thread
by Tecuani Mon Nov 25, 2013 5:15 am

» Basic - Camouflage and spotting - 26th of November - 19:30UTC
by ZerONRNS Mon Nov 25, 2013 4:42 am

» SGTA is moving!
by Vallu01 Sun Nov 24, 2013 9:57 am

» Trying to understand the T-34...
by Vallu01 Sun Nov 24, 2013 3:53 am

» Hello from Prometheus
by Pendergast Sun Nov 24, 2013 2:15 am

» Repeat of peek-a-boo lesson?
by JosefSvejk Sat Nov 23, 2013 10:57 pm

» M46 Patton, wat to do .vs TD division
by Rajahz Sat Nov 23, 2013 9:46 am

» T-44 Patrol Duty
by Wen90 Sat Nov 23, 2013 4:45 am

» Peek a boo lesson
by Madhias Sat Nov 23, 2013 3:51 am


8.6 tech changes

+14
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8.6 tech changes - Page 2 Empty Re: 8.6 tech changes

Post  CountOfTuscany Tue May 21, 2013 4:46 am

some really interesting gamechanges. I wonder how it will workout.
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Post  Sabot_1 Wed May 22, 2013 2:22 am

andy_scouser wrote:Arty, although i enjoy playing, a nerf is needed. Getting one shotted TWICE since buying an M103 on Sunday is rediculous. From an historical perspective, what is the chance of artillery doing this, or to tanks on the move as is the case in game.
They should have left dmg, reduced accuracy and reduced the number of arty from the standard 5 per game to 2 per game.

Historically i would say zero unless using the 88 in direct fire or perhaps as in this game excocet rounds Shocked
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Post  ChielScape Fri May 24, 2013 5:05 am

8.6 tech changes - Page 2 136933216533s
Click me
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Post  crazytony0 Sat May 25, 2013 4:49 am

ChielScape wrote:8.6 tech changes - Page 2 136933216533s
Click me

nice find

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Post  ChielScape Sat May 25, 2013 10:41 am

I didnt find it like that. I had to edit it to put everything into the right scale.
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