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Hulldown specific maptours

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Hulldown specific maptours Empty Hulldown specific maptours

Post  Brainfarter Mon Jul 29, 2013 9:48 pm

I am reading up on the curriculum and notice the focus on hulldown (Tanks and Terrain).
Even though this is often mentioned i do not see much focus on finding / pointing out the good positions on the different maps.

Maybe a series on hulldown specific "good positions" could come in handy.
I have learned myself along the way but would love to receive (and give) tips&tricks and beneficial positions on the maps.

Just a thought

/B
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Post  BehemothNL Tue Jul 30, 2013 8:13 am

Once I've gotten my T29 and got used to it, I will a couple of lessons with hulldown types and spots.
Unless another instructor wants to beat me to the punch.
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Post  GxC Tue Jul 30, 2013 3:25 pm

Yeah, I've been looking forward to these kind of lessons Smile Good Request.
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Post  Rancidpunk Tue Jul 30, 2013 9:51 pm

Love to help but hulldown for me is ok if it happens to be possible in a given situation to protect yourself but really shouldn't be the basis of how you use a certain type of tank, td's yes but heavy tanks meh!

Anyway, I'll do a lesson on how to go hulldown later this week but it won't be map specific, there are literally hundreds of place to get hulldown on any map.
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Post  Vallu01 Wed Jul 31, 2013 4:30 am

I'm just speaking for my own classes now, other instructors classes might be different.

For hulldown classes I give few examples of where you can go hulldown. Hills, craters, piles of rubble, rocks, cars, wrecks, toonmates (double-gunning) and then let students find good spots for themselves.

In map tours I go over everything, including hulldown positions. I don't find it useful to go over just something specific, because to understand why it works you need to where arty is, enemies likely positions, scouting routes, etc.
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