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Tank companies, tanks of choice (>patch 8.6)

+10
Zoidie
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Post  we_just_dinged_em Mon Jul 15, 2013 9:27 pm

If people want a historical battle, theres nothing to stop us doing one in a training room if we can get enough people.

15 T34s versus 3 tigers sounds about right Smile
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Post  Daeworn Mon Jul 15, 2013 9:44 pm

Dong760 wrote:If people want a historical battle, theres nothing to stop us doing one in a training room if we can get enough people.

15 T34s versus 3 tigers sounds about right Smile

Those tigers should get some prize if they succed to win that. I forget we can make our historical event in training room, good point Exclamation . With that come another idea, make it not only clan wide, but for other clans too? You know something like this serial : https://www.youtube.com/watch?v=o6byuVwLSdA

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Post  we_just_dinged_em Mon Jul 15, 2013 10:38 pm

Could be a VERY good way of furthering the SGTA profile and reputation but will need a lot of managing I think.
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Post  CountOfTuscany Mon Jul 15, 2013 10:45 pm

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Post  Daeworn Mon Jul 15, 2013 11:51 pm


good inspiration ... a specialy in this post http://forum.worldoftanks.eu/index.php?/topic/262372-six-days-war-1st-phase/

I like this idea for balance:
-the rules for tanks:
All crew have to be 50%. It's just so we avoid the problem with perks like 6'th sence and other bit stupid addons
Also, No consumables (no Repair kits, no Med kits or Fire instigusher)
And last, No ekstra equipment, so we keep some ballance (unless the quipment can only be demounted with gold, then itøs allowed)

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Post  we_just_dinged_em Mon Jul 15, 2013 11:59 pm

You also need to ensure that each tank is in its historical configuration relative to the timeframe/battle being fought.

best thing to do is to assign each tank a 'cost' like they do in wargames, so you make sure the balance is kept.
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Post  CountOfTuscany Tue Jul 16, 2013 12:41 am

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Post  RoninRage Tue Jul 16, 2013 1:21 am

I would possibly also be interessted but i think it would be great to open a new topic on the forum to not hijack this one ;-)
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Post  Boos B Thu Jul 18, 2013 9:03 pm

Zoidie wrote:Seem's I have some buying/grinding to do since looking at the list, the only tank I have is a Hellcat.  I never realised for TC's that people only wanted specific tanks.  I always thought it was a bring the player kind of thing.

hey Zoidie, I never ignore people based on their tank choice. These are considerations if you want to be more useful for tank companies.

At Kostis: We have tried the PZ3, but is was so vulnerable that it was no longer funny.
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Post  Boos B Thu Jul 18, 2013 10:05 pm

Kostis_Larsson wrote:For Medium companies you should also add the Cromwell, it's super fast and can be used as scout, flanker and sniper. Much better than T-50 in the right hands.

T-69 is useful only if it shoots gold otherwise you can ding IS-3s sides.

Slow and tanks without turret (TDs) are not that useful for companies unless your tactic is to camp and defend a specific area.

T-50-2 can also be used in Champion companies, but after the arty nerf we don't use them that much for the early spotting. We used to play with two t-50-2 and four arties.
Another scout combination that is viable is the T-71 + t1 (cunnigham), the t1 stays in a bush somewhere near the base to spot attacking enemies.

For absolute companies another heavy that can be used as sniper to replace TDs is the French AMX50B.

added the suggestions as far as possible. I am trying to get a little bit the main possibilities.
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Post  Skeith00 Sat Jul 20, 2013 4:11 am

PzIII sold and Derptzer bought for JTC Wink To be honest, i've never liked PzIII, its lack of pen was really annoying, even with gold. I choose it over Matilda 'cause I'm not in love with slow tanks, but I regret that Razz
WIll see if Hetz was a good choice Smile
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Post  Boos B Thu Jul 25, 2013 8:09 pm

Small FAQ update.
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Post  zed22 Sat Aug 03, 2013 7:29 pm

because of packet lost i have this days and can't play with anyone , just think of do other think and thinking about the team in TC
do i have permission to suggest something for TC?Tank companies, tanks of choice (>patch 8.6) - Page 2 Confused-onion-head-emoticon

p s:
i know it can turn to be noobish idea Razz 
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Post  zed22 Sun Aug 04, 2013 8:19 pm

no one say anything then i will send this

for now it's only for Junior Tank Company.
my idea of this list is not always focusing only on some tank ( in TC i see there is a lots of condition that need other tank beside 2 or 3 special tank and also some user want to use other tank  )and  if there is a lots of player to play ( the law of more gun in game is better - yes they should be powerful gun ).

this way i think we have more way to make a team


Junior Tank Company
 
Light:
Tier 1:
Usa:
T1 Cunningham : the only tank that have useful mobility for spotting ( if need it can be used as spoter  for base protector) . none of tier 1 have good gun for doing anything
Useful when we have 1 point left for using or have a lots of player and want to combine it with tier 3 TD
 
Tier 2:
Nothing useful( most of them can't do anything useful in front of Matilda -also scout role can take place by other tank)
 
Tier 3:
Usa:
T82 ( base keeper – support fire)
Uk:
Valentine AT ( base keeper – support fire)
Ussr:
SU-76 ( base keeper – support fire)
 
FR:
Renault UE 57 ( base keeper – support fire)
FCM 36 Pak 40 ( base keeper – support fire)
 
GE:
Pz.Kpfw. II Ausf. G (scut tank )
Marder II ( base keeper – support fire – last chose)
 
Tier 4:
Usa:
M8A1 ( because of gun and view range)
T40 (depend of gun –sniper or support tank )
Uk:
Matilda (best armor  )
 
Ussr:
SU-85B (sniper – support tank )
T-28 (fast tank – good hp - for going back and protect the base it will be good)
GE:
Hetzer ( derp gun – support tank )
 
Spg:

Ussr:
SU-26
GE:
Pz.Sfl. IVb
 
UK:
Birch Gun
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Post  Vampir_Kifla Sun Aug 04, 2013 8:24 pm

Zed, for tier 3 GE you probably meant Pzkpfw I ausf. C because G is slow.
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Post  zed22 Sun Aug 04, 2013 8:54 pm

Vampir_Kifla wrote:Zed, for tier 3 GE you probably meant Pzkpfw I ausf. C because G is slow.

 no it's G

the reason i didn't chose it was because of gun.


C

7,92 mm Mauser E.W. 141    8/8 HP            33/43 mm           253.52▲r/m     0.45 m     1.3 s

G

3 cm M.K. 103                   30/30/40 HP     95/110/15 mm     23.23▲r/m     0.5 m         2.3 s

we have condition when enemy was in our base ( matilda ) with C you can't do anything even if you go back
.

i see condition when i face 3 matilda in tier 1 tank and couldn't even track them to buy time for our team - with C also  we have same result ( with G i can aim for craw damage ammo rack and etc for making advantage

in worse condition when enemy push from 1 side but we know if we leave our place they can flank us from bh  - C can't do anything but G can do at last snipe if he has chance


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Post  Kostis_Larsson Sun Aug 04, 2013 9:15 pm

But we dont care about the gun of a scout, view range and mobility are the important factors of any scout.
That's why PzIc is better as active scout and T-15 as passive scout.
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Post  RoninRage Sun Aug 04, 2013 10:00 pm

Well ... I played several matches in the 1 G and more in the 1 C and ... as a scout the G is too slow and slugish which makes it a not good option for active scouting because to use it good for this you need to be a great player: you always need a plan to retreate, a terrain that favors you (dips, rocks, etc) because you can not dodge with it.
From a battle tanks view it has 2 problems: first the accuracy to hit your target you have to go at point-blank range or aim a looong time, reaim a loong time and still miss some of the shots because it's a flak cannon. Second in you list the 2,3 second reload does not look bad but you only got 3 shots (... i think ..) and then a reload of around 15 seconds. In a JTC that's deadly it's slugish you can not run away it's tier 3 so it's armor (better than 1 c yes) won't save you.
As a personal opinion if the FC says i got to use this or my T1 Cunningham for scouting I'll go for the T1 even if it means sitting the whole battle in a bush.
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Post  zed22 Mon Aug 05, 2013 1:30 am

Kostis_Larsson wrote:But we dont care about the gun of a scout, view range and mobility are the important factors of any scout.
That's why PzIc is better as active scout and T-15 as passive scout.

 
RoninRage wrote:Well ... I played several matches in the 1 G and more in the 1 C and ... as a scout the G is too slow and slugish which makes it a not good option for active scouting because to use it good for this you need to be a great player: you always need a plan to retreate, a terrain that favors you (dips, rocks, etc) because you can not dodge with it.
From a battle tanks view it has 2 problems: first the accuracy to hit your target you have to go at point-blank range or aim a looong time, reaim a loong time and still miss some of the shots because it's a flak cannon. Second in you list the 2,3 second reload does not look bad but you only got 3 shots (... i think ..) and then a reload of around 15 seconds. In a JTC that's deadly it's slugish you can not run away it's tier 3 so it's armor (better than 1 c yes) won't save you.
As a personal opinion if the FC says i got to use this or my T1 Cunningham for scouting I'll go for the T1 even if it means sitting the whole battle in a bush.

 
my idea when i make is normally we start the TC with 10 tier 4 tank and make 40 point.
if there is1-2-3-4-5 more player in waiting list we can turn the point to this

number of tank /tier431
101000
11911
12822
13740
14651
15562
after what you say ( more care about mobility than gun ) i turn it this way:
normally with 10 tank most will be 
5 or 6 matilda
1 or 2 t 28
2 hetzer
1 M8A1( if anyone use it )


with 11: we remove 1 matilda/hetzer and add 1 tier 3 TD and 1 tier 1 T1

with 12 :we remove1 hetzer and 1 matilda for adding 2 tier 3 TD and 2 tier 1 T1

with 13 we have more option:
for remove:
2 hetzer +1 matilda /T 28
1 hetzer + 2 matilda
1 hetzer + 1 matilda + 1 T28

and for adding:

4 tier 3 TD
3 tier 3 TD + 1 tier 3 LT

with 14 :
for remove :
2 hetzer + 2 matilda
2 hetzer + T28
2 hetzer + 1 matilda + T28
1 hetzer + 2 matilda + T28
1 hetzer + 1 matilda + T28 + M8A1


for adding:

4 tier 3 TD + 1 tier 1 T1
3 tier 3 TD + 1 tier 1 T1 + 1 tier 3 LT


with 15 :
for remove :
2 hetzer + 2 matilda + T28
1 hetzer + 3 matilda + T28
2 hetzer + 1 matilda + T28 + M8A1
1 hetzer + 2 matilda + T28 + M8A1
2 hetzer + M8A1 + 1 T28/matilda
(more recommend remove M8A1 and t28 because now we have 3 LT now )
for adding:
4 tier 3 TD + 2 tier 1 T1
3 tier 3 TD + 2 tier 1 T1  + 1 tier 3 LT

i check the list for finding anything useful beside "Pz.Kpfw. I Ausf. C" and "T15"

p s:
i think we should have tier 3 LT tank witch can damage at last  Pz.Kpfw. III from side (because some clan use 4-5 of them ).
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Post  RoninRage Mon Aug 05, 2013 2:00 am

I like the Roulette System (Copyright BoosB) we have at the moment because you get time relax a bit, get a drink go to the toilet have a smoke and all that stuff you might want to do while a TC session that lasts arround 2 to 4 hours. When there are enough people arround in the queue just start another tc and off we go.
From a tactical point of view a FC Job get's harder when there are more different tank types in the game and also why give the enemy more one shot targets which can't hurt them just to get more players in the battle and lose firepower But I am no FC so this are just my noob 2 Cents about this. Wink 
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Post  zed22 Mon Aug 05, 2013 2:15 am

RoninRage wrote:I like the Roulette System (Copyright BoosB) we have at the moment because you get time relax a bit, get a drink go to the toilet have a smoke and all that stuff you might want to do while a TC session that lasts arround 2 to 4 hours. When there are enough people arround in the queue just start another tc and off we go.
From a tactical point of view a FC Job get's harder when there are more different tank types in the game and also why give the enemy more one shot targets which can't hurt them just to get more players in the battle and lose firepower But I am no FC so this are just my noob 2 Cents about this. Wink 

 normally 1 or 2 do that not 5 or 6 player ( also i make this system flexible for time we have more ready player not afk one)
also all tier 3 TD i recommend was the one with derp gun :
like T82 with derp gun
Damage :410/350 HP
Penetration 53/101 mm
Rate of Fire 5 r/m
Accuracy 0.55 m

normally most of them have low rof but with 1 td with fast rof and high Penetration  and with other tier 4 TD ,the team of TD  can turn to be scary to face

ps :
with this we have other way for  train in smaller team work with it's leader under top leader of full team.
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Post  Kostis_Larsson Mon Aug 05, 2013 2:33 am

zed22 wrote:i check the list for finding anything useful beside "Pz.Kpfw. I Ausf. C" and "T15"
- Locust (tier 3)
- T2 Light (tier2)

Both are premium tanks very good as active scouts.
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Post  RoninRage Mon Aug 05, 2013 2:49 am

Tetrarch tier 2 same view range as T2 Light but tier 4 gun with 64 pen and 121 on gold but also a premium tank.
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Post  zed22 Mon Aug 05, 2013 4:09 am

Kostis_Larsson wrote:
zed22 wrote:i check the list for finding anything useful beside "Pz.Kpfw. I Ausf. C" and "T15"
- Locust (tier 3)
- T2 Light (tier2)

Both are premium tanks very good as active scouts.

 
RoninRage wrote:Tetrarch tier 2 same view range as T2 Light but tier 4 gun with 64 pen and 121 on gold but also a premium tank.

m22 with 330m view range will be good but for tier 2 i don't know will it be good to use or no.
260m was so low for 2  point they will take ... doesn't useing 2 T1 better?
also the only place i can add this is 12 and 15 player team ... will they be more useful than 2 tier 1 T1 ?
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Post  Kostis_Larsson Mon Aug 05, 2013 4:37 am

Yes, 260m is low for view range and that's why this tank should be used only as active scout with the appropriate equipment (vents, optics).
Keep in mind also that it has good camo value and since it's a premium tank it will have crewmen with 2-3 skills.
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